![]() ![]() When you complete the class, you should have a full set of source code as a starting point for your match-three puzzle game! Join the democratization of game development! Level up your Unity 3D skills and build your own match-three game today! Making a score manager to track player progress Handle recursive calls to clear and refill our BoardĪpply particle effects to add some punch to our graphics Search for matches in a two-dimensional array Make a GamePiece class that can move with interpolation Setup our project settings and environmentĬreate a Board class to store our tiles and game piecesĬreate an auto-centered orthographic camera *follow several C# scripts line-by-line and learn how to organize our scripts logically and cleanly *learn some fundamental techniques for creating your own tile-based puzzle game *start with a blank Unity project and flesh out a fully working game level c4d project files, Introduction video, ReadMe.pdf, custom UI, Materials.c4d You will get: 50 Video files (Part 01-50.mp4), 50. Software requirements: Cinema 4D r18 (recommended)ĭownload size: 25GB (38 download parts so make sure you have enough free space) ![]() This way you are free to follow along from beginning to end using the same files as seen in current video tutorial. Creating heavy back joints.Įach video lesson is between 20 and 40 minutes long, and each lesson has it´s own project file, representing certain stage in our modeling. Problem solving like dealing with surface deformations, fixing bad topology.īONUS: Working on faster and alternative modeling method. Using existing edges to generate splines. Working with Cloner object to create grid parts. Using Spline Wrap to create set of cables. Modeling with quads only (no triangles or n-gons) Here is what you´re going to learn along the way. We´ll start with quick C4D tools introduction, then move on into creating our base mesh, and create idea for our concept. Featuring over 20 hours of training, we´ll go over few techniques on how to create a polished final model from start to finish. Goal of this series is to expand our knowledge beyond basics and theory, and put focus on practical aspect of modeling and real design situations.įinally, best way to master any form of art is through practice and willingness to invest time and passion. This technique will introduce you though workflow of creating complex shapes, and giving you enough material to practice and refine your skills. We´ll dive into creating the character art from beginning to end, and solving all individual pieces and their challenges along the way. Throughout this new series, we´ll start working on a new self initiated project without any concept provided. ![]()
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